So I finally broke down and bought Megama 9. It’s pretty sweet, and there were some cheap add ons so I could finally get rid of the phantom 2 wii points that were haunting my account. I read a lot about it before I picked it up, so I went in with a pretty good idea of what to expect. I was surprised when I actually played it though. It was difficlult to be sure, but nothing like the world had presented it to me. So I got to thinkin’, maybe all the magazine reviewers have gone soft after so many years of easy to access save points and whatnot. Pussies.
One thing I noticed about 9 is that the designers were really in love with doomspikes. Seems like every wall has at least one doomspike on it. The new Megaman world is very pokey and doomy. It makes me think of how a conversation between programmer must have went:
Toshiro: Check it out, I finished Hornetman’s stage.
Takashi: There’s a lot of flowers…
Toshiro: Well he’s like a beehive or something. Anyway, what do you think.
Takashi: It’s cool, but…
Toshiro: Dude, what?
Takashi: There’s hardly any doomspikes.
Toshiro: There’s, like, 3 sections of them in the first half of the stage, man.
Takashi: I know, I’m just saying that you could maybe get a few more in there someplace.
Toshiro: Well, what about a whole section where the floor is doomspikes, right after the midboss? So you have to get across with platforms or something?
Takashi: Add in some flying guys to fuck up the jump timing and I think we have a winner!
I wonder how that would sound in Japanese…