1706 Back To Front.

I’ve played a significant amount of Fire Emblem Heroes since it’s a phone game and when I have to dash off after whatever I always have it with me. Recently they added a new mode that more closely resembles the original series and I’ve dumped even more time in to it. The genius of the update is that it encourages players to have a larger number of fully power allies, rather than focusing on a single team. Up until recently I had 4 characters I dumped all my efforts in to because you rarely needed more than 4 powerful team members. If you follow my twitter you’ll know that the theme of my original team is impressively large breasts. It wasn’t really my goal, but that’s how my draws played out. Kagero has anti infantry powers, Ursula anti cavalry, Tharja extremely powerful attack, and Camilla is brutal when used offensively. Kagero and Tharja are actually two of my favorite characters and I would have used them regardless. Ursula I only vaguely remember from her game, but I have a recollection of her being hard to kill. Camilla is frankly an annoying trope character that the Japanese love. I really needed an axe user though and she fit the team perfectly. For the original style of the game they are a very strong team. They have weak points, but on average they are pretty balanced.
My strategy is basically being able to one shot any type of adversary with any one of the girls while the others act as shields depending on the situation. Most players stick to using the overpowered characters too, so my team is built to kill those ones in particular. Kagero vs Takumi & all infantry, Tharja Vs Hector & Ryoma, Ursula Vs Reinhardt. Camilla is sort of a multi purposed character since there aren’t a lot of popular blue characters that are overpowered. She can take out Reinhardt, and Olwen, without getting taken out, which is useful when Ursula has to deal with other cavalry units too.
Kagero is the absolute most useful character since most players love infantry units. I gave her vantage, which maker her strike first if she has taken any damage, defiant attack, which maker her attacks stronger if she’s hurt, and Savage blow, which deals area of effect damage with every attack. She can one shot most infantry at full health, and nearly every other one if she’s taken damage. In order to control that I gave her reciprocal aid, which allows her to trade hit points with damaged team members. So if the others get hurt she heals them and powers up with the damage she takes on.
I have to play every battle because the AI has no idea how to make the team work. It just launches itself at the enemy like an idiot and gets wiped easily. I have no idea what it’s like facing the computer with my team, but I expect it’s not too difficult. It requires forethought that the computer does not posses.
Camilla has savage blow too, so in concert she and Kagero can heavily damage slower opponents before they reach the rest of the team.
Unfortunately the team struggles against armored units and winged units. If there’s more than one flying unit things get difficult fast. Armored units aren’t too bad if the team is mostly intact by the end of the round and can clean them up one by one. If usrual gets taken down cavalry becomes an issue too. Her defense is pretty low, so I have to draw them in and strike rather than fling her at them. With no real healing powers the team is a one battle unit.
In the tempest trials they are effective, but burn out fast. if Kagero is taken out first the team basically falls apart in most cases, although sometimes they can struggle on for a few rounds depending on enemy placement and whatnot. The importance of members is Kagero, Tharja, Ursula, then Camilla. The team can go a long way without Camilla. In fact, if I put in a healer, or a dancer (which can give units another turn) kagero alone can decimate most teams. That said, any of the four in combination with a dancer are very dangerous. A healer can give them some longevity, but a dancer turns them into a wild hammer that can smash the lynchpin of most other teams.
So that’s been my strategy so far in the trials. Of course I’ve spread the teams out more so that the power isn’t all lost in any one battle early on. Unfortunately the game never gives me 5 star green units, so I’ve had to upgrade them myself, which takes forever. On the other hand, for having not spent much money on the game currency I’ve gotten a lot of 5 stars of other types. They vary wildly in usefulness, but with tinkering I can make something out of them. I’m swimming in sword users, but have no archers. I keep getting healers and dagger users. That’s fine since they function similarly to archers, but the ability to target winged units would be handy.
I have a 3 star archer with vantage as a power, so I’m going to upgrade him all the way to 5 stars as fast as I can. Vantage makes an archer very useful vs ranged units, so he can pull double duty on that front.
In any case it will take months to fill out a roster that can reliably win tempest trials. Right now I’m at about 50% completion rate when doing the hardest map sets. I doubt seriously that I will be able to complete the entire prize chain before the time limit. I’d really like some of the bonus seals though, so I’m going to see if I can get at least one. Some of that time has to go to leveling up new axe users to fill in the gaps in my teams. If I had been aware of what they were going to do I would have planned in advance but I may just have to wait till next time.


Legs are nice. Im a foot guy myself

Okay, I was watching this youtube thing the other day and the host read a comment about a guy wanting to see her feet. I’m not a foot person, but for some reason I really wanted to see her feet after that, even thought I know it doesn’t do anything for me. Maybe it was just because I hadn’t thought about it, but then it was denied in the same breath…

What you can almost see, or what’s withheld from you, is always more appealing than what’s just laid out in front of you. Forbidden fruit, I think the term is. This is the whole point of lingerie, for example.

Is that what it’s about? I never really understood lingerie… wouldn’t a careful selection of daywear used in a sexual context accomplish much the same effect?

Lingerie is also about accentuating features that are traditionally considered attractive. So, curvy bits, for instance. This is why suits are often called “male lingerie” by those of us who are into dudes, because it accentuates traditionally attractive male features, like broad shoulders and narrow hips. So, yes, daywear can create the same effect. It’s all about emphasizing the features that are most compelling and potentially disguising the parts that you might want to hide. Whether it’s with sexy undies, or nerdy t-shirts and skinny jeans.

That’s basically the attraction behind roleplaying and cosplay, some clothes are just appealing in the way they cover, or what they cover.

Which would also explain my fondness for see-through items. (sheer, mesh, wet, whatever) It gives all the satisfaction of seeing the fun bits, plus extra titillation by reminding you that you’re not supposed to.

Tsk tsk. Pics or it never happened, Nina.

Pics are never as good as experiencing it in person. ;) Which I have a feeling one day Ed will find out.

He kinda is right now.

not yet. this is just the previews. the main show happens later on. lol one of the things i’ve learned (and really isn’t taught these days) is women are just as sexual as guys but they have to be comfortable with you before they really show it. Teasing is one thing, it is ment to get attention. Actual sexual conversation, etc. is on another level.

Ida know. Never really realized how many nerve endings are in the human back till a well built upper grade girl leaned over my shoulder to show me something. For the life of me, I can’t remember what it was. As I was still in school, this was over 20 years ago. Pretty vivid memory, I guess.

oooh yeah! I know that. :)

I had a similar experience to Ed’s, in high school.
It wasn’t a Nina-looking girl hugging my back, but something that was like that.
And, like your story…I don’t [remember] a whole lot, from the the rest of that day!


I must be the only one in this list of comments who can’t relate then. I’m kind of the gross spud of the group of friends. People enjoy hanging out with me, but if the females aren’t clearly not into my, I have a natural tendency to push folks away, even when I’d actually like to get more acquainted. Troll-mentality, I guess.

time to clean up your act then. if people enjoy hanging out with you then that is half the battle right there. get into shape, relax and just be confident. if a lady you like shows interest then treat her with respect and have fun. very few guys get every girl so don’t sweat it if it doesn’t work out. women have their own tastes and like men who best “show them off” so to speak.

I rolled a five star Takumi when I first started playing. He is all I will ever need. I rolled a five star “Money Maiden Charlotte” after spending all 80(ish) orbs I’d saved up during the Bridal event. Not sure if she’s really useful though, the rest of my team is too high to find out.

Takumi is one dangerous fucker. People who have him tend to think he’s invulnerable, but he’s not. If you take him down most teams fall apart. The ones that don’t… Those are the real masters. I’ve only fought a handful like that and rarely walked away a winner.

Exactly. Placing him with a good defensive unit and a flier tend to make up almost any team comp that I’d play, but he’s too good for me to know how to actually make a team.

Early on my only good units were Cordelia and Julia. While I love them both dearly they both got destroyed by Takumi (Cordelia could sometimes kill him with brave lance before close counter could kick in, but not always). Once skill inheritance became a thing, I decided to give Julia quick riposte just so she could bait and defeat Takumis in one round, and not have to deal with vantage or the rare rehabilitate healer.

Hector was still an issue for me, but thankfully I got a Ryoma from the Hero Fest so all my bases are covered now.

Are you playing the game completely free, or have you put in any amount of real money into it? I’m playing Awakening, but curious about the mobile. Is it usable offline?

I’ve paid about $15 or so? They are really free with the orbs if you’re any good at all, so you don’t need to pay anything at all. I just like to support things that I like monetarily. It has to be online to play at all though. At least to start it up.

Man, Ed is in great shape.

I gotta ask though, was there much intentional inspiration taken from FMA for your short guy named Edward whose love interest is a pretty, smart blonde girl who’s taller than him, which he’s kinda insecure about?

This isn’t a criticism, by the way, I just find the similarities between the two Eds to be rather striking and I love FMA.

Ed was originally designed four decades before FMA. All of the things that are similarities are coincidences. I don’t have time to discuss it at length but I think the two authors subscribe to similar storytelling theories more than anything else.

I loved the Fire Emblem games on my DS, only thing I used it for, aside from Pokémon and of course Advance Wars. You got me interested, I think I am going to check this phone game out.

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