489 Liar Liar.

Trace Memory is a fairly short game, which is good because I have to play through again.  I didn’t help the little ghost recover his memories, so he wasn’t able to rest in peace.  I assume that’s what happens if you recover his memories.  As I didn’t accomplish said task I wouldn’t know.  I’d also like to know the circumstances surrounding his death, which should come with. 

I have only one real complaint about Trace Memory.  You can’t change the text speed.  I don’t know what remedial sadist set the text scroll to slow then made sure there was no option to change it, but should I meet him I’d like to punch him in is card slot. 

Anyway, I know all the puzzles now so it should take even less time to play through again.  I’m not sure where I missed memory triggers, but I suspect I’ll run across them if I don’t get in a hurry towards the end.

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I’m going to work because I just love manual labor. It has nothing to do with the fact that I’m getting blackmailed, or that I might lose my job, or that a fat ninja may just decide to kill me.

Think I remember reading somewhere that you have to play through Trace Memory twice in order to help the ghost kid. The second time through is supposed to be slightly different, though I haven’t had the motivation to do so.

Trace Memory eh? My sister bought that game and I couldn’t put it down. The puzzles are great and really made me think. I played through it twice and didn’t get the boy’s final memory on either play through. Ironically, it was a single trigger that I missed on both runs. What I liked the most though, was the brief summary at the end of each chapter.

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