2011-10-03-BFP828-therapist


828 Therapist.

2 Comments

Final Fantasy 13 is a weird game. The battle system is just odd. If there’s another RPG with a system like it I’ve certainly never seen it, and yet… it seems somehow familiar. It reminds me a little bit of FF6 particularly. The leveling system is odd too. You can make some choices about it, but for the most part it might as well be automated. I can see why people have such a hard time explaining it. It almost feels like a fighting game some of the time, and everything happens very fast. Every so often though you get in to a fight that is just brutally long. You’re not in danger of dying, but the enemy has such a huge life gauge that it takes forever to finish. For the most part the game is good about not letting that happen, but when it does you remember it. The battles are usually quite short, but the game punishes you if you don’t pay attention. You have to stay involved in fights with enemies you’ve fought several times because sometimes they switch shit up on you and the strategy you’ve been using suddenly stops working. Next thing you know your party wipes and you have to start over.
In years past I would load a save if my party wiped because you’re usually punished some way for continuing, but with 13 I was just like “fuck it”. I don’t feel like dicking around with stuff I already did. Save spots are plentiful, but no. I have shit to do. I’m not sure if you lose anything if you wipe. If it’s money I haven’t noticed because I hadn’t purchased anything for the first two discs almost. You don’t really need to unless you want to make the fights even faster, I guess. By the third disc I actually started having money so rather than save it I just started upgrading my weapons randomly. It doesn’t seem to have much of an effect on anything, but whatever. Maybe the third disc is where that stuff becomes important.
It took a long time but I finally bought in to the story. At first I thought the voice actor for Vanille was just terrible, but now it seems like she was just pretending to be terrible to try and fool the cast. 13 is the slowest starting rpg I ever tried to play. You really have to stick with it. It’s not annoying though. Everything is very balanced. You play a little, watch a cutscene, play a little, watch a cutscene… and so on. So far every section has been a nice little chunk that you play, get done with, and move on from. It’s easy to play a little, save, and walk away from. And they give you little Pokemon style reminders when you start back up. There’s also tons of backstory you can read, which is a lot like Dragon Age. With dragon age it’s like who cares? Because everything pretty much makes sense. With FF13 I actually stopped and read some parts of the datalog because they don’t explain a lot of stuff in game. I’m still not clear on the geography of the world the game is set in. In any event it’s been a good time for the most part after the very shaky start.