2014-06-25-BFP1253-youwants


1253 You Want Some Taffy?

28 Comments

I swear I’ve used this title before…

I was playing State Of Decay: Lifeline the other night and there was a weird glitch that caused me to fail a mission. I was disappointed, but the game is glitchy as fuck, so you just get over it. Sometimes I refresh after something like that, just to make sure it doesn’t propagate, but I didn’t feel like it. It seemed to be a mistake because from that point on terrible things happened in rapid fire. I lost my CO in a siege, some random zombies got inside and killed a survivor somehow, then somehow a juggernaut spawned right behind me and killed my player character. I was down to one unhurt character and I wasn’t even halfway into the scenario. After all that I decided to nosedive the session. I figured I’d just explore all the areas of the map I could before I got killed; places I wouldn’t normally try to go. I found a few nice little spots to exploit the next time through.

After that I restarted in earnest. Using my newly uncovered intel I was able to get an early foothold. Because of this I was able to complete the scenario without losing any HVTs and only 2 survivors. I also embraced firearms. In State Of Decay guns are essentially valueless as long as you have decent survivors. A couple guys with the powerhouse skill can dominate the regular game and never need to fire a shot. That’s good because guns are loud and suppressors are rare. In Lifeline bullets fall from the sky and suppressors are plentiful. You need to be aware of your surroundings, and keep an eye on your shots, but you can thin a heard from a distance with a good rifle. Basically Lifeline tweaks the gameplay in a way that encourages you to play like a soldier. Most characters start with good cardio and shooting. This is good because that tends to offset their flaws, of which there are more than in the regular game. A truly powerful soldier is rare, and worth leveling if you get a chance, but usually you have to make due with a flawed squad. It sounds like it would be annoying, and it is a bit, but it also forces you to play to a character’s strengths. I basically ended up with a squad of people well trained in assault weapons and rifles. Which made it easier to defend the landing zone. With me on the sniper position we were able to rebuff the advances of the zombies over and over. I only lost survivors when swarmed in the field. Sometimes the survivors get swarmed and stop fighting, and there’s just no way to clear out the monsters fast enough. Next time I’m going for a perfect run. A play through is actually pretty short. Once you rescue the last HVT you’re starting to run out of points and need to evacuate. At least I’ve always had that happen. If there’s another way to build points up I don’t know it. I assume you can keep going, but I kept getting to a point where my lockers are stuffed with bullets I cant buy. Maybe I should watch some tip videos…