2013-05-22-BFP1082-malfunct


1082 Malfunction.

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Kids, there won’t be more story tonight. I have a splitting headache and can’t think to write. I will update it soon though. I apologize to anyone who was looking forward to more tonight.

I will run these thoughts I’ve had about Fall of Cybertron though, which I wrote yesterday and the day before.

I completed the story mode for FOC in two days. Three if you count the few hours I spent playing around before I started playing in earnest. I am very thankful that Bobby gave me the game rather than having paid for it because, much like with the first game in the series, I would have felt cheated. This doesn’t mean that it’s a bad game. In fact, I enjoyed myself more with this iteration, but there’s just not much to it unless you’re the kind of person who really likes to go deep into a shooter.

The fact of the matter is that unless you have a subscription to xbox live a significant portion of the game content is locked away. The multiplayer seems to be about 50% of the game’s content if not more. The saddest part about that is that it would be such an easy fix. All they need are levels that aren’t dependent on specific characters to complete. Just a few stages that allow you to pick from your pool of online avatars. It wouldn’t be difficult. At least as far as I know. What do I really know about game design when you get right down to it?

What I did play was pretty awesome. For the most part the game let me experience it in a way that fit my play style. Very rarely was I forced to use a specific tactic, or weapon, to succeed. What that means is that I basically played the entire game through a sniper’s scope. The graphics are so busy I just can’t parse it all out without a significant level of zoom. There were two that had enough so that I could through just about anything. I only struggled with Megatron’s stages because they are suited to a very aggressive play style, so I spent a lot of time searching for ammo after unloading entire clips into hillsides, statues, my feet… His final level was a real pain, and the only part of the game that slowed me down at all because it’s a survival level in close quarters. I eventually had to resort to being a tank and running laps around the battlefield.

Apart from that the in game text is way too small. I couldn’t read anything. Also the game is not very clear about what it wants you to do in special game scenarios like the final battle, or parts of Grimlock’s missions. All in all though it’s a nice little game with a few serious flaws. From my perspective anyway. That said I count myself lucky for having at least one reader willing to sacrifice $5 of trade in credit so I could play it. XD